Training & simulation
Safety drills, equipment operation, and soft-skills role-play with scoring, retries, and supervisor dashboards.
NASBIX TECHNOLOGIES
Unity and Unreal experiences for scored training, product walkthroughs, and immersive storytelling—built for Quest, PC VR, and kiosk deployments with comfort-first UX and device QA from Karachi.
VR fails when frame rates dip, locomotion ignores comfort guidelines, or training has no scoring and audit trail. NASBIX builds VR with a defined job: pass/fail sims, guided product tours, or narrative showcases—with interaction design tested on real headsets and content pipelines your team can update after launch.
Training and showroom VR often sits next to augmented reality for lighter tasks on the floor. We reuse real-time 3D skills from game development where interactivity matters, and tie simulators to live equipment via IoT when scenarios need sensor-driven state.
L&D, marketing, and operations leaders shipping VR to headsets users actually wear.
Safety drills, equipment operation, and soft-skills role-play with scoring, retries, and supervisor dashboards.
Configurable walkthroughs of large or not-yet-built products—for showrooms, events, and remote buyers.
Story-driven experiences and interactive worlds where engagement and shareability matter as much as polish.
Scoped to headsets, interaction depth, and distribution—not a generic template scene.
Engine choice matched to art pipeline, physics needs, and your team’s long-term maintenance capacity.
Branching scenarios, timers, mistakes with consequences, and exportable results for audits.
Locomotion, vignettes, seated modes, and UI distance tuned to reduce fatigue and motion sickness.
Shared spaces for co-training or guided tours—with voice, avatars, and host controls when needed.
Modular scenes, addressables or hotfix paths, and documentation so marketing can refresh messaging.
Quest and PC VR test passes for performance, comfort, and controller mapping before rollout.
We plan for store submission, MDM distribution, analytics privacy, and fallbacks when VR is optional—not the only path.
Prove comfort and core interaction on hardware early—then scale content and scoring.
One training module, product tour, or campaign world for an event or pilot cohort.
Scored scenarios, admin reporting, and LMS hooks for ongoing compliance programs.
Multi-site rollout, MDM, shared-device policies, and content governance across teams.
Performance, comfort, and feature work on a Unity or Unreal codebase you already ship.
Immersive, mobile, and connected products from the same center.